NOTICE: This version of the game is no longer supported. As I continued developing the features I had planned,  I found that the Isometric engine I used was nowhere near as optimized as I would like. I am now developing my own Psuedo - 3D engine built on top of Phaser 3.  I will also take this chance to make my own assets 


In Big Mo's Delivery, you play as Mo the delivery boy. Mo has found the mode gun, a weapon that allows him to change the "mode" of enemies. 

  • Press Q to use the mode gun.   
  • If your pizza gets lost,  run back to the pizza shop for a new one
  • If something seems broken, refresh the page




Known bugs:

  • The game will break on load, refresh the page to fix this.
  • The customer will sometimes spawn inside buildings
  • Big Mode launches entities into the ceiling

Things in code and not in game:

  • Cars
  • Additional Player/Enemy modes
  • Additional Props

Planned features:

  • Missions
  • Story
  • Unlockables 
  • Skill tree
  • Roguelite Gameplay

Development log

Comments

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(1 edit)

I visually looks cool, but I don't get how the game works. using q makes you freeze in place and slows the game down, but it doesn't actually seem to shoot. What are you supposed to do?
Edit: Oh, you have to use the mouse, that wasn't clear at all

Neat rendering technique with the buildings